9.6 KiB
简介
Yarn采用了基于事件驱动的并发模型:
- 所有状态机都实现了EventHandler接口,很多服务(类名通常带有Service后缀)也实现了该接口,它们都是事件处理器。
- 需要异步处理的事件由中央异步调度器(类名通常带有Dispatcher后缀)统一接收/派发,需要同步处理的事件直接交给相应的事件处理器。
某些事件处理器不仅处理事件,也会向中央异步调度器发送事件。
事件处理器定义
事件处理器定义如下:
@SuppressWarnings("rawtypes")
@Public
@Evolving
public interface EventHandler<T extends Event> {
void handle(T event);
}
只有一个handler函数,如参是事件:
中央处理器AsyncDispatcher
AsyncDispatcher 实现了接口Dispatcher,Dispatcher中定义了事件Dispatcher的接口。主要提供两个功能:
- 注册不同类型的事件,主要包含事件类型和事件处理器。
- 获取事件处理器,用来派发事件,等待异步执行真正的EventHandler。
@Public
@Evolving
public interface Dispatcher {
EventHandler<Event> getEventHandler();
void register(Class<? extends Enum> eventType, EventHandler handler);
}
AsyncDispatcher实现了Dispatcher接口,也扩展了AbstractService,表明AsyncDispatcher也是一个服务, 是一个典型的生产者消费这模型。
public class AsyncDispatcher extends AbstractService implements Dispatcher {
...
}
事件处理器的注册
事件注册就是将事件写入到eventDispatchers里面,eventDispatchers的定义:Map<Class<? extends Enum>, EventHandler> eventDispatchers
,键是事件类型,value是事件的处理器。
对于同一事件类型注册多次handler处理函数时,将使用MultiListenerHandler代替,MultiListenerHandler里面保存了多个handler,调用handler函数时,会依次调用每个handler。
public void register(Class<? extends Enum> eventType,
EventHandler handler) {
/* check to see if we have a listener registered */
EventHandler<Event> registeredHandler = (EventHandler<Event>) eventDispatchers.get(eventType);
LOG.info("Registering " + eventType + " for " + handler.getClass());
if (registeredHandler == null) {
eventDispatchers.put(eventType, handler);
} else if (!(registeredHandler instanceof MultiListenerHandler)){
/* for multiple listeners of an event add the multiple listener handler */
MultiListenerHandler multiHandler = new MultiListenerHandler();
multiHandler.addHandler(registeredHandler);
multiHandler.addHandler(handler);
eventDispatchers.put(eventType, multiHandler);
} else {
/* already a multilistener, just add to it */
MultiListenerHandler multiHandler
= (MultiListenerHandler) registeredHandler;
multiHandler.addHandler(handler);
}
}
事件处理
AsyncDispatcher#getEventHandler()是异步派发的关键:
private final EventHandler<Event> handlerInstance = new GenericEventHandler();
// 省略.....
@Override
public EventHandler<Event> getEventHandler() {
return handlerInstance;
}
GenericEventHandler:一个特殊的事件处理器
GenericEventHandler是一个特殊的事件处理器,用于接受各种事件。由指定线程处理接收到的事件。
public void handle(Event event) {
if (blockNewEvents) {
return;
}
drained = false;
/* all this method does is enqueue all the events onto the queue */
int qSize = eventQueue.size();
if (qSize != 0 && qSize % 1000 == 0
&& lastEventQueueSizeLogged != qSize) {
lastEventQueueSizeLogged = qSize;
LOG.info("Size of event-queue is " + qSize);
}
if (qSize != 0 && qSize % detailsInterval == 0
&& lastEventDetailsQueueSizeLogged != qSize) {
lastEventDetailsQueueSizeLogged = qSize;
printEventQueueDetails();
printTrigger = true;
}
int remCapacity = eventQueue.remainingCapacity();
if (remCapacity < 1000) {
LOG.warn("Very low remaining capacity in the event-queue: "
+ remCapacity);
}
try {
eventQueue.put(event);
} catch (InterruptedException e) {
if (!stopped) {
LOG.warn("AsyncDispatcher thread interrupted", e);
}
// Need to reset drained flag to true if event queue is empty,
// otherwise dispatcher will hang on stop.
drained = eventQueue.isEmpty();
throw new YarnRuntimeException(e);
}
};
-
blockNewEvents: 是否阻塞事件处理,只有当中央处理器停止之后才会停止接受事件。
-
eventQueue:将接收到的请求放置到当前阻塞队列里面。方便指定线程及时处理。
事件处理线程
在服务启动时(serviceStart函数)创建一个线程,会循环处理接受到的事件。核心处理逻辑在函数dispatch里面。
Runnable createThread() {
return new Runnable() {
@Override
public void run() {
while (!stopped && !Thread.currentThread().isInterrupted()) {
drained = eventQueue.isEmpty();
// 省略。。。
Event event;
try {
event = eventQueue.take();
} catch(InterruptedException ie) {
if (!stopped) {
LOG.warn("AsyncDispatcher thread interrupted", ie);
}
return;
}
if (event != null) {
// 省略。。。
dispatch(event);
// 省略。。。
}
}
}
};
}
dispatch详解
- 从已经注册的eventDispatchers列表里面查找当前事件对应的处理器,调用当前处理器的handler函数。
- 如果当前handler处理出现异常时,默认会退出RM。
protected void dispatch(Event event) {
//all events go thru this loop
LOG.debug("Dispatching the event {}.{}", event.getClass().getName(),
event);
Class<? extends Enum> type = event.getType().getDeclaringClass();
try{
EventHandler handler = eventDispatchers.get(type);
if(handler != null) {
handler.handle(event);
} else {
throw new Exception("No handler for registered for " + type);
}
} catch (Throwable t) {
//TODO Maybe log the state of the queue
LOG.error(FATAL, "Error in dispatcher thread", t);
// If serviceStop is called, we should exit this thread gracefully.
if (exitOnDispatchException
&& (ShutdownHookManager.get().isShutdownInProgress()) == false
&& stopped == false) {
stopped = true;
Thread shutDownThread = new Thread(createShutDownThread());
shutDownThread.setName("AsyncDispatcher ShutDown handler");
shutDownThread.start();
}
}
}
状态机
状态转换由成员变量StateMachine管理,所有的StateMachine都由StateMachineFactory进行管理。由addTransition函数实现状态机。
private static final StateMachineFactory<RMAppImpl,
RMAppState,
RMAppEventType,
RMAppEvent> stateMachineFactory
= new StateMachineFactory<RMAppImpl,
RMAppState,
RMAppEventType,
RMAppEvent>(RMAppState.NEW)
// Transitions from NEW state
.addTransition(RMAppState.NEW, RMAppState.NEW,
RMAppEventType.NODE_UPDATE, new RMAppNodeUpdateTransition())
.addTransition(RMAppState.NEW, RMAppState.NEW_SAVING,
RMAppEventType.START, new RMAppNewlySavingTransition())
.addTransition(RMAppState.NEW, EnumSet.of(RMAppState.SUBMITTED,
RMAppState.ACCEPTED, RMAppState.FINISHED, RMAppState.FAILED,
RMAppState.KILLED, RMAppState.FINAL_SAVING),
RMAppEventType.RECOVER, new RMAppRecoveredTransition())
.addTransition(RMAppState.NEW, RMAppState.KILLED, RMAppEventType.KILL,
new AppKilledTransition())
.addTransition(RMAppState.NEW, RMAppState.FINAL_SAVING,
RMAppEventType.APP_REJECTED,
new FinalSavingTransition(new AppRejectedTransition(),
RMAppState.FAILED))
.addTransition(
RMAppState.KILLED,
RMAppState.KILLED,
EnumSet.of(RMAppEventType.APP_ACCEPTED,
RMAppEventType.APP_REJECTED, RMAppEventType.KILL,
RMAppEventType.ATTEMPT_FINISHED, RMAppEventType.ATTEMPT_FAILED,
RMAppEventType.NODE_UPDATE, RMAppEventType.START))
.installTopology();
Transition定义了“从一个状态转换到另一个状态”的行为,由转换操作、开始状态、事件类型、事件组成:
public interface StateMachine
<STATE extends Enum<STATE>,
EVENTTYPE extends Enum<EVENTTYPE>, EVENT> {
public STATE getCurrentState();
public STATE getPreviousState();
public STATE doTransition(EVENTTYPE eventType, EVENT event)
throws InvalidStateTransitionException;
}
ResourceManager中状态机
- RMApp:用于维护一个Application的生命周期,实现类 - RMAppImpl
- RMAppAttempt:用于维护一次试探运行的生命周期,实现类 - RMAppAttemptImpl
- RMContainer:用于维护一个已分配的资源最小单位Container的生命周期,实现类 - RMContainerImpl
- RMNode:用于维护一个NodeManager的生命周期,实现类 - RMNodeImpl
NodeManager中状态机:
- Application:用于维护节点上一个Application的生命周期,实现类 - ApplicationImpl
- Container:用于维护节点上一个容器的生命周期,实现类 - ContainerImpl
- LocalizedResource:用于维护节点上资源本地化的生命周期,没有使用接口即实现类 - LocalizedResource